Skip to main content
Shared Educational Intelligence Platform

AI-powered learning, played together

Turn any PDF into smart flashcards and live classroom games

Upload your lesson, let AI write the cards and quiz questions, then run a live competition your students join with a six-digit PIN. No student accounts and nothing to install.

New here? Create an account

6
digits are all a student needs to join a game. No account.
50
maximum bonus points for answering fast, on top of the question's points.
4
ways to play: solo, team board, tug of war and math game.
35 MB
largest PDF you can upload to generate cards and questions.

Less preparation. More learning.

Writing cards and questions by hand takes hours, and revision often stays passive. This platform automates the preparation and turns revision into an activity the whole class takes part in, with results the teacher can act on.

From a PDF to a live game in three steps

No complicated setup. Everything happens in one place.

  1. Add your material

    Upload a PDF, or write questions yourself with text and images. Flashcards are saved in libraries and questions in learning games.

  2. AI builds the activities

    Choose the difficulty and get flashcards and quiz questions, with explanations if you want them. Review, edit and keep only what you like.

  3. Play, learn and review

    Start a live game, show the PIN and let students join from their own devices. Then follow the rankings and the detailed results.

AI generation

An AI assistant that reads your PDF for you

The platform splits your document into sections and writes questions that cover different topics across the whole text, so nothing important is skipped.

  • Three difficulty levels: easy for recall, medium for understanding, hard for critical thinking.
  • A balanced mix of true/false and four-option multiple-choice questions.
  • Optional explanations for every answer, so students learn from their mistakes.
  • You stay in control: review the results, choose which questions to add and edit anything later.
  • Each account can process up to 3 PDFs per day.

Illustrative example

Flashcards

Revision that feels like a game

Every PDF becomes a library of question-and-answer cards. Tap a card to flip it, then swipe: right when you know it, left when you need more practice.

  • Cards are sorted automatically into Mastered, Still Learning and Remaining.
  • At the end, review only the cards you were still learning.
  • Add your own cards or edit any card at any time.

Illustrative example

Live games

A real competition in your classroom

Start a game, show the PIN on the board and watch players appear. Students choose a name and one of 16 characters, then play from any phone or computer.

  • Scoring rewards accuracy and speed: the question's points plus up to 50 bonus points for quick answers.
  • A timer for every question (20 seconds by default), with optional images and explanations.
  • Host controls: lock the room, hide a question, remove a player and show the top-5 leaderboard between questions.
  • At the end every student gets a full review: rank, accuracy, average time and the correct answers.

Illustrative example

Game modes

Four ways to play, one question bank

Reuse the same questions in whichever format suits the lesson.

  • Individual

    Solo live game

    Every student competes on their own. Rankings update as answers arrive.

  • 2 to 4 teams

    Team board

    Teams take turns opening mystery cards. Question cards earn the question's points; bonus cards bring surprises: +15, -10, +20 for another team, or no points.

  • 2 teams

    Tug of war

    Every student answers on their own device and scores for their team. Use quiz questions, arithmetic or a mix; choose the operations, number range and game length.

  • Mathematics

    Math game

    A ready-made arithmetic tug of war for practising addition, subtraction, multiplication and division.

Results

See who understood what

When the game ends you get the full picture, not just a winner.

  • A leaderboard with each student's score, accuracy and average answer time.
  • Question analytics: how many answered, how many got it right and how answers were distributed.
  • Export the results to Excel or a printable report.

Illustrative example

Student? Jump into the game

Enter the PIN your teacher shows on the screen, choose a name and one of 16 characters, and start playing. No account needed.

Join a game

Designed for real classrooms

  • No accounts for students

    Students join with a PIN and a nickname, so a lesson can start in seconds.

  • Works on any device

    Phones, tablets and computers, with a proper right-to-left layout for Arabic.

  • Your content stays yours

    Libraries and learning games belong to your account, and only you can edit or host them.

  • Arabic and English

    The whole interface is available in both languages, one tap away.

Frequently asked questions

Do students need to create an account?

No. They open the join page, enter the game PIN and a name, choose an avatar and start playing.

What files can I upload, and are there limits?

PDF files up to 35 MB. Each account can process up to 3 PDFs per day, and one upload creates up to 40 flashcards by default (the administrator can change this limit).

Can I change what the AI wrote?

Yes. Generated questions are shown for review first and you choose which ones to add. You can edit or delete any card or question afterwards.

How are points calculated in a live game?

Each question has its own points (10 by default). A correct answer also earns up to 50 bonus points depending on how quickly it was given. Wrong or missing answers earn nothing.

Can students play on their phones?

Yes. The platform is responsive, so any phone, tablet or computer with a web browser works.

Ready to bring your lessons to life?

Log in to pick up where you left off, or create an account and build your first library in minutes.